![]() ![]() ![]() New stick figures can be created in the figure builder so that any object can be created and animated. This however makes Pivot very easy to use and gives the animator full control over figure movement. This can require more time to create a smooth animation than it does in flash for example, because Pivot doesn't support frame tweening. An animation is made up of frames added to the time-line, which are shown at the top of the screen. The basic concept is that stick figures can be easily moved and positioned by dragging handles. ![]() 2 2 Table of Contents Overview.4 Getting Started.5 Interface at a Glance.6 Positioning Figures.8 Figure Controls.11 Animation Frame Controls.13 Saving & Opening Animations.16 Playing an Animation.17 Creating Figure Types.18 Edit Mode.20 Keyboard Shortcuts.21 STK Files.22 Onion Skins.23 Multi-figure Selection.25 Joining Figures.27 Backgrounds.29 Sprites.30 Options.31 Exporting an Animation.33 Animated GIF.34 AVI Video.37 Separate Images.39 Language Files.41ģ 3 Pivot Animator Help file for Pivot animator version 4.1 The user friendly stick-figure animator for Windows.Ĥ 4 Overview Pivot Animator is designed to be a user friendly way of creating 2D stick-man animations. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |